## 4ian/GDevelop — v5.6.277…v5.6.278

_24 commits._

### Features
- **Add experimental "navmesh-based" pathfinding behavior for 2D and 3D (#8943)** (361f6b3)
- **Enhance CLI argument parsing to support negation for boolean flags, allowing --no-<flag> syntax for known boolean options. (#8929)** (1d14240)
- **Add the focus on selection with "F" shortcut on the 2D view (#8941)** (fcbf788)
- **Add experimental gameplay tests (#8926)** (44ba8a0)
- **Add preview of color parameters in the event sheets (#8927)** (accc32e)

### Fixes
- **Fix formatting (#8957)** (2e9f9da)
- **Fix typo** (0c1801f)
- **Fix a too long property name for "Simplified 3D model" (#8956)** (42931ea)
- **Fix pathfinding icon size (#8953)** (9e25cb0)
- **Gameplay tests: fix the inverted camera-measured pitch (#8940)** (d1b3797)
- **Gameplay tests: fix the camera-measured yaw, expose the aim tolerance (#8939)** (8cdd1c6)

### Backend
- **Bump newIDE version** (56c11e4)
- **[Auto PR] Update translations (#8952)** (8e9354d)
- **Enable navmesh on the web-app and update wording** (2ae27fa)
- **Gameplay tests: wait through game-driven scene changes instead of throwing (#8950)** (68cc6f4)
- **Improve labels (#8951)** (bc50648)
- **Gameplay tests: exclude loading time from the test timeout, report it as loadingMs (#8947)** (9b331ac)
- **Gameplay tests: label the control probe's scene restarts with their own cause (#8946)** (3ed0b92)
- **[Auto PR] Update translations (#8912)** (6956cb5)
- **Enable gameplay tests in production (#8945)** (1f3f360)
- **Gameplay tests: bound the rendering duty cycle, not just the interval (#8937)** (2ba3306)
- **Various improvements for gameplay tests (#8936)** (4cc37b4)
- **Wait for the game to be fully booted before running a gameplay test** (ba74a65)
- **Write the full gameplay test results to a JSON file** (d0fa555)

_Recap by [Repo Wrapped](https://repowrapped.com/gh/4ian/GDevelop?utm_source=github-action)._