## 4ian/GDevelop — v5.6.279…v5.6.280

_20 commits._

### Features
- **Add visual monkey tests (Storybook and real app), run by CIs (#8982)** (4143fb8)
- **Add a "create a new behavior" button in the behavior list dialog (#8981)** (7582465)
- **Add a preview of color parameters in the events sheet (#8976)** (db2c2f5)

### Fixes
- **Fix handling of large projects (#8991)** (55a2303)
- **Fix extension sometimes not reloaded when leaving the extension editor (#8987)** (eb1a6bc)
- **Fix dialogs not closing when creating a custom behavior (#8984)** (9eef411)
- **Robustify Sprite editor selection handling and fix crashs (#8979)** (339b88a)
- **Fix crash in Sprite editor (#8977)** (0b26e61)
- **Fix navmesh characters not moving when they have the 3D physics behavior as kinematics (#8973)** (024a783)
- **Fix rapidjson build failure with GCC 15 (GenericStringRef assignment) (#8974)** (2e922b6)
- **Fix extension action and condition folders (#8958)** (ab650fd)
- **Fix navmesh characters were able to walk on top of obstacles (#8969)** (ce26d8c)
- **Fix missing tiles with id "0" in external tile maps (#8964)** (395045d)
- **Fix global groups with missing scene objects always wrongly displayed in red in the event sheet (#8970)** (b89ea3e)
- **Fix the multiplication and subtraction operators for properties (#8971)** (d533b31)

### Backend
- **[Auto PR] Update translations (#8985)** (d84b78c)
- **[Auto PR] Update translations (#8954)** (34c12bb)
- **Bump newIDE version** (7792922)
- **Navmesh characters speed is now used for physics collision (#8978)** (e09b29c)
- **Revert "Preview of the colors in the eventsheets" (#8975)** (51ff0f1)

_Recap by [Repo Wrapped](https://repowrapped.com/gh/4ian/GDevelop?utm_source=github-action)._