## CrossGL/crosstl — v3.2.0…v3.3.0

_25 commits._

### Features
- **Add current MLX arg-reduce native validation (#1936)** (18a94f2)
- **Add complete MLX quantized OpenGL translation proof (#1934)** (2242c55)
- **Add complete MLX quantized Metal round-trip proof (#1932)** (81e5310)
- **Add exact subgroup-width contracts for OpenGL compute (#1900)** (4d1a607)
- **Add MLX LogSumExp DirectX dispatch and runtime proof (#1899)** (27ee175)

### Backend
- **Prepare CrossTL 3.3.0 release (#2006)** (27a9fba)
- **Reuse indexed exclusions in Metal entry discovery** (56fd925)
- **Preserve qualified Metal builtin ownership across source helpers (#1949)** (bd929b6)
- **Preserve Metal floating math and Boolean selection in OpenGL (#1948)** (1437334)
- **Preserve Metal math and selection semantics in DirectX (#1946)** (d827d06)
- **[pre-commit.ci] pre-commit autoupdate (#1939)** (645349f)
- **[pre-commit.ci] pre-commit autoupdate (#1937)** (153c821)
- **Complete MLX reduce DirectX translation (#1931)** (da15179)
- **Complete MLX reduce OpenGL translations (#1929)** (fd1d110)
- **Expand Metal lowering for MLX reduction kernels (#1927)** (3a64b06)
- **[pre-commit.ci] pre-commit autoupdate (#1930)** (4816ccb)
- **Move bounded MLX runtime proofs to the current corpus (#1923)** (22a8f69)
- **[pre-commit.ci] pre-commit autoupdate (#1926)** (276b00f)
- **[pre-commit.ci] pre-commit autoupdate (#1921)** (4c70a23)
- **Execute pinned MLX copy artifacts on native targets (#1920)** (83461c4)
- **Execute the pinned MLX FFT through the Direct3D loader** (1cafb7b)
- **Compile the pinned MLX FFT entry through DirectX (#1917)** (6439279)
- **Advance MLX DirectX and OpenGL corpus coverage (#1906)** (9819cca)
- **Integrate test-backed RMSNorm dispatch frontier (#1896)** (bafb994)
- **[pre-commit.ci] pre-commit autoupdate (#1898)** (d00d4b0)

_Recap by [Repo Wrapped](https://repowrapped.com/gh/CrossGL/crosstl?utm_source=github-action)._