## hi-godot/godot-ai — v4.2.3…v4.3.0

_17 commits._

### Features
- **feat(telemetry): batch sends and roll up successful tool calls (#1135)** (c2d1ea1)

### Fixes
- **fix(node): assign nodes to Node-typed exports through node_set_property (#1145)** (3e9158c)
- **fix(clients): refuse to configure a client a Flatpak editor cannot reach (#1140)** (2f1afe0)
- **fix(clients): configure AI clients correctly from and for Flatpak (#1139)** (6b82f83)
- **fix(sandbox): start inside Flatpak and Steam user namespaces (#1138)** (1f23e88)
- **fix(filesystem): pace discovery by the observed frame interval (#1137)** (5d7afc6)
- **fix(filesystem): avoid blanket binary discovery refusals (#1131)** (39ce72f)
- **fix(lifecycle): retain process identity capture diagnostics (#1134)** (eea8f04)
- **fix(runtime): bound detached game logger queue (#1130)** (8c99150)
- **fix(runtime): type game_eval wrappers (#1129)** (d52515a)
- **fix(startup): preserve launcher lookup diagnostics (#1133)** (f8335b3)
- **fix(node): preserve instanced sub-scene owners on reparent (#1132)** (0a19d33)
- **fix(dock): stop restyling the server version label every frame (#1121) (#1122)** (d20c07d)

### Backend
- **deps: bump fastmcp, httpx2, uvicorn and starlette runtime pins (#1136)** (f7bb344)

### Tests
- **test: read Tool.input_schema instead of the deprecated camelCase alias (#1141)** (e0bd114)

### Chore
- **chore(release): prepare 4.3.0 (#1143)** (b82b5c5)
- **ci(nightly): retain failed editor-run logs and stop after three failures (#1142)** (bf96c43)

_Recap by [Repo Wrapped](https://repowrapped.com/gh/hi-godot/godot-ai?utm_source=github-action)._