🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
GDevelop shipped significant refinements to 3D editing this week, fixing instance resizing, layer handling, and selection framing while upgrading Three.js to 0.185.1. A new dedicated dialog for adding effects—including pre-made options from the store—streamlines the effects workflow. Elsewhere,…
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Who ships this repo — author concentration and the bus factor across the last 300 mainline commits.
How welcoming this repo is to contributors — issue throughput, close time, responsiveness, and good-first-issue count.
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Fix blur effects showing a border on screen edges and 3D effects hiding the layers below (#9042)
Fix global object instances now have their layer reset after copied on a new scene if it does not exist (#9182)
Improve directional light shadows rendering (improved distance and quality) (#9185)
Add Ambient Occlusion, Depth-of-field, faster bloom and tone mapping for 3D games (#9180)
A floor, not a guess: counts only commits whose author, co-author trailer, or message explicitly credits an AI tool (Claude, Copilot, Cursor, aider, Codex…). Based on 30 mainline commits. Unattributed AI code isn't counted here — the full audit estimates that separately.