Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
The engine gained a full water system this week, including waves, reflections, foam, caustics, refraction, shadows, and buoyancy physics—plus controls for exclusion volumes, underwater views, and depth limits. Alongside that, FBX model import landed via ufbx, and the editor picked up git change…
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Who ships this repo — author concentration and the bus factor across the last 300 mainline commits.
How welcoming this repo is to contributors — issue throughput, close time, responsiveness, and good-first-issue count.
What this project is built on — dependency count by ecosystem, the license mix, and anything worth a legal look before you adopt it.
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Fixed entities from child scenes being accepted by same-scene drop targets
A floor, not a guess: counts only commits whose author, co-author trailer, or message explicitly credits an AI tool (Claude, Copilot, Cursor, aider, Codex…). Based on 30 mainline commits. Unattributed AI code isn't counted here — the full audit estimates that separately.