Flame expanded its developer experience with a new CLI tool that captures game snapshots, inspects state, and controls playback from the terminal, plus a DevTools extension for toggling overlays and editing component priority. The Tiled integration gained support for infinite maps, component-based…
Get this in your inbox every Monday →A deterministic 0–100 hygiene score — README, license, CI, tests, docs, and freshness.
Who ships this repo — author concentration and the bus factor across the last 300 mainline commits.
How welcoming this repo is to contributors — issue throughput, close time, responsiveness, and good-first-issue count.
What this project is built on — dependency count by ecosystem, the license mix, and anything worth a legal look before you adopt it.
Whether this project's CI can be trusted — pass rate, run times, flaky runs, and which workflow is the weak link.
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fix: Version flame_3d_component as a prerelease and move flame_lint to 1.5.0-dev.0 (#4100)
feat: Add reference counted eviction of unused images to the Images cache (#4093)
A floor, not a guess: counts only commits whose author, co-author trailer, or message explicitly credits an AI tool (Claude, Copilot, Cursor, aider, Codex…). Based on 30 mainline commits. Unattributed AI code isn't counted here — the full audit estimates that separately.