Godot Engine – Multi-platform 2D and 3D game engine
This week brought a broad set of stability improvements and fixes spanning the editor, audio playback, rendering, and platform-specific issues. Notable fixes addressed web exception handling, animation optimization to skip unchanged property setters, portrait mode support, X11 window stacking, trail…
Get this in your inbox every Monday →A deterministic 0–100 hygiene score — README, license, CI, tests, docs, and freshness.
Who ships this repo — author concentration and the bus factor across the last 300 mainline commits.
How welcoming this repo is to contributors — issue throughput, close time, responsiveness, and good-first-issue count.
What this project is built on — dependency count by ecosystem, the license mix, and anything worth a legal look before you adopt it.
Whether this project's CI can be trusted — pass rate, run times, flaky runs, and which workflow is the weak link.
Grounded in godot's README, structure, and recent commits — answers won't invent code they haven't seen.
A Monday email with what shipped, in plain English — no account needed.
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Merge pull request #123614 from blueskythlikesclouds/powervr-rogue-shader-crash-workaround
A floor, not a guess: counts only commits whose author, co-author trailer, or message explicitly credits an AI tool (Claude, Copilot, Cursor, aider, Codex…). Based on 30 mainline commits. Unattributed AI code isn't counted here — the full audit estimates that separately.