Production-grade MCP server and AI tools for the Godot engine. A Snap to install. Totally free and fun.
This week shipped version 4.3.0, focused on improving compatibility with Flatpak environments and solidifying runtime stability. Key fixes addressed AI client configuration for sandboxed editors, filesystem discovery pacing, and process lifecycle diagnostics, while telemetry now batches sends for…
Get this in your inbox every Monday →A deterministic 0–100 hygiene score — README, license, CI, tests, docs, and freshness.
Who ships this repo — author concentration and the bus factor across the last 300 mainline commits.
How welcoming this repo is to contributors — issue throughput, close time, responsiveness, and good-first-issue count.
What this project is built on — dependency count by ecosystem, the license mix, and anything worth a legal look before you adopt it.
Whether this project's CI can be trusted — pass rate, run times, flaky runs, and which workflow is the weak link.
Grounded in godot-ai's README, structure, and recent commits — answers won't invent code they haven't seen.
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fix(node): assign nodes to Node-typed exports through node_set_property (#1145)
ci(nightly): retain failed editor-run logs and stop after three failures (#1142)
fix(clients): refuse to configure a client a Flatpak editor cannot reach (#1140)
test: read Tool.input_schema instead of the deprecated camelCase alias (#1141)
A floor, not a guess: counts only commits whose author, co-author trailer, or message explicitly credits an AI tool (Claude, Copilot, Cursor, aider, Codex…). Based on 30 mainline commits. Unattributed AI code isn't counted here — the full audit estimates that separately.