Thunder Engine – Cross-platform 2D and 3D game engine with modular architecture
Thunder continued its effort to reduce external dependencies by replacing several Qt components with homegrown implementations. This week saw QMessageBox, QLibrary, and QStandardPaths all swapped out for custom code, alongside a refactoring of the AssetManager and a new Url::cdUp method. The work…
Get this in your inbox every Monday →A deterministic 0–100 hygiene score — README, license, CI, tests, docs, and freshness.
Who ships this repo — author concentration and the bus factor across the last 300 mainline commits.
How welcoming this repo is to contributors — issue throughput, close time, responsiveness, and good-first-issue count.
What this project is built on — dependency count by ecosystem, the license mix, and anything worth a legal look before you adopt it.
Whether this project's CI can be trusted — pass rate, run times, flaky runs, and which workflow is the weak link.
Grounded in thunder's README, structure, and recent commits — answers won't invent code they haven't seen.
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A floor, not a guess: counts only commits whose author, co-author trailer, or message explicitly credits an AI tool (Claude, Copilot, Cursor, aider, Codex…). Based on 30 mainline commits. Unattributed AI code isn't counted here — the full audit estimates that separately.