godot runs away with it 4–0 on popularity and shipping momentum. Stats only — numbers straight from GitHub, no AI verdict.
A refreshingly simple data-driven game engine built in Rust
Each axis is scaled to the bigger of the two — the leader always reaches the edge. It shows who leads on each dimension, not by how much; hover an axis (or read the bars) for the real numbers.
Bars are scaled within each row — they compare the two repos on that metric, not across metrics. Size rows (lines of code, open issues, languages) are facts, not victories, so they are never scored. Shipping counts show “—” while GitHub warms its weekly stats cache.
Godot dominates on every momentum metric
godotengine/godot is running laps around bevyengine/bevy across the board—more than double the stars, nearly 6x the forks, and shipping 4.5x more releases in the last month. With 8,432 commits last year versus Bevy's 2,486, Godot's clearly got a larger team firing on all cylinders. Both are actively maintained (tied on recency), but Godot's the heavyweight champion here.
AI-generated from the stats below.